If you're making a game that's not DID/bondage-focused, how many bondage scenes, whether mechanical or scripted story events can you keep inserting until someone thinks: "hey... the creators are probably into this thing..."?
Alundra 2 for example has a bunch of tie up scenes involving Princess Alexia.
For the average player who play this, will they think "oh wow, she's tied up again", or won't even notice it?
Inserting bondage in a non-DID game
Moderator: Suicide
Re: Inserting bondage in a non-DID game
I dunno is really weird to see a game with this class of scenes , except in Japan specially in visual novels but in AAA games is really weird to see a good scene like alundra 2 , i really think "hey... the creators are probably into this thing..."? depends in the way the scene appears if is something of the story like the female character is captured or tortured i think is part of the story more than a fetish , but if i see a dominatrix tying up a female character or a sexual dungeno of the enemy or a special type of tying up the character i really think the author wanna to put some fetish in the game :v example the theme of sadomasicism in rule of rose if kinda akward i think the director freed some fetishes including the scenes of the main character tied up and an opposite example is red dead redemption i think the mechanic of tied up is more accuarte to the age of western era than the fetish of the directors because we don´t haver variaty of tied up´s or gag the persons we are tying up ...
I put my screenpics way before in my DA Account : https://www.deviantart.com/sawxd
- Daikinbakuju
- Posts: 984
- Joined: June 15th, 2011, 4:14 pm
Re: Inserting bondage in a non-DID game
The tie-up mechanics in Red Dead Redemption is up the alley of the wild west theme they're going.sawxd wrote: March 14th, 2019, 6:22 pm I dunno is really weird to see a game with this class of scenes , except in Japan specially in visual novels but in AAA games is really weird to see a good scene like alundra 2 , i really think "hey... the creators are probably into this thing..."? depends in the way the scene appears if is something of the story like the female character is captured or tortured i think is part of the story more than a fetish , but if i see a dominatrix tying up a female character or a sexual dungeno of the enemy or a special type of tying up the character i really think the author wanna to put some fetish in the game :v example the theme of sadomasicism in rule of rose if kinda akward i think the director freed some fetishes including the scenes of the main character tied up and an opposite example is red dead redemption i think the mechanic of tied up is more accuarte to the age of western era than the fetish of the directors because we don´t haver variaty of tied up´s or gag the persons we are tying up ...
Tie up a wanted man and turn them in for bounty, or scenes where bad guys put their hostage through a noose peril.
I think that game can insert a lot of tie-ups and it still won't seem like an inserted fetish.
Re: Inserting bondage in a non-DID game
It depends on the subject matter of the game I suppose. Something that is stooped in the Damsel trope might go unnoticed like if the game has the aesthetic of old-timey Perils of Pauline silent movies or something then it could be seen as benign and part of the games over-all theme. But now-a-days the implication of sexual themes tends to get thrown at almost anything.
- Daikinbakuju
- Posts: 984
- Joined: June 15th, 2011, 4:14 pm
Re: Inserting bondage in a non-DID game
There's a chance it can go unnoticed.Suicide wrote: March 15th, 2019, 5:33 am It depends on the subject matter of the game I suppose. Something that is stooped in the Damsel trope might go unnoticed like if the game has the aesthetic of old-timey Perils of Pauline silent movies or something then it could be seen as benign and part of the games over-all theme. But now-a-days the implication of sexual themes tends to get thrown at almost anything.
I didn't know Quentin Tarantino had a foot fetish a website told me...