How would you put bondage into a video-game?
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- Hypercat-Z
- Posts: 1190
- Joined: November 15th, 2012, 9:46 am
How would you put bondage into a video-game?
Sometimes we complain about videogame DID and GID scenes not being good enough. But how would you put bondage into a videogame if you were in charge? I'm curious to hear your ideas first.
Re: How would you put bondage into a video-game?
Interesting question!
I'm playing Paper Jam at the moment and it got a pretty funny idea on how to incorporate bondage into gameplay. At one point Toadette is tied up and carried away. This leads to a mini game where you must chase after her captors and save her in time. I think for jrpg's at least this could be a good approach. Either a party member is captured and you must chase the kidnappers as they carry her around bound and gagged. Another possibility would be the party leader being captured and held tied and gagged in a hidden room. Here you must move around and make efforts to make your searching party members find you by interacting with objects(kicking them down, banging against them) or just muffling for help.
I'm playing Paper Jam at the moment and it got a pretty funny idea on how to incorporate bondage into gameplay. At one point Toadette is tied up and carried away. This leads to a mini game where you must chase after her captors and save her in time. I think for jrpg's at least this could be a good approach. Either a party member is captured and you must chase the kidnappers as they carry her around bound and gagged. Another possibility would be the party leader being captured and held tied and gagged in a hidden room. Here you must move around and make efforts to make your searching party members find you by interacting with objects(kicking them down, banging against them) or just muffling for help.
Re: How would you put bondage into a video-game?
The only way I can think of to put bondage in a video game with my OC's is a little something like a online dress up game mix in with one of those treasure seeking games.
In this game Cassandra Cow and Lizzie the lizard wants their son Kyle Fox to tie and gag them for one of their bondage games. They ask him to go around their house to find various types of ropes, tape, gags, leather straps, various outfits like a ballerina shoes, or a belly dancers skirts, things like that. The objective you guide Kyle around the house, which becomes a different maze on each level and you race against time to find the items on your list. If you manage to get the items and back to Cassandra and Lizzie on each level you get rewarded with a picture of them bound and gagged in various outfits. You score on the points on the items you find plus the score on how long it took you to find them. If you fail to get all the items before the timer runs out you have to start all over again.
In this game Cassandra Cow and Lizzie the lizard wants their son Kyle Fox to tie and gag them for one of their bondage games. They ask him to go around their house to find various types of ropes, tape, gags, leather straps, various outfits like a ballerina shoes, or a belly dancers skirts, things like that. The objective you guide Kyle around the house, which becomes a different maze on each level and you race against time to find the items on your list. If you manage to get the items and back to Cassandra and Lizzie on each level you get rewarded with a picture of them bound and gagged in various outfits. You score on the points on the items you find plus the score on how long it took you to find them. If you fail to get all the items before the timer runs out you have to start all over again.
Re: How would you put bondage into a video-game?
I've had many ideas for bondage games, Some of them are inspired by dreams. Here are three:
A platformer adventure game: In this game, you get to play as one of four girls (co-op available) that wear pigtails. They all look identical except they have different colored clothes, one is blonde, one is a brunette, one is a redhead, and one has black hair and dark skin. You will get up to four power-ups in the game each giving you new abilities as well as new appearances. One item is the bunny hood. The girls hair will be down, they will turn into a playboy bunny, and they will wear lipstick. This will either give the character the ability to run faster, or the ability to make enemies bashful. Another item is the double stick tape. The girl will then be mummified from the nose down (with nostrils free) and be able to stick to certain objects. You can even combine items together. So if you want her to be a mummified playboy bunny with her nose down, you can. There are two more items you can use, but let's leave that opened for interpretation.
A fighter: In this all girl fighting game, each girl has a different profession. And whenever you beat your opponent, you mummify them corresponding with that characters profession. Nurse uses medical bandages, construction worker uses tape, bug collector uses spiderweb silk, dominatrix uses latex, and escape artist uses full-body straitjacket.
Point and click adventure game: In this game, you can tapegag any character and replace their dialogue with mmphing. Don't know how to work in a full treatment feature in this one.
A platformer adventure game: In this game, you get to play as one of four girls (co-op available) that wear pigtails. They all look identical except they have different colored clothes, one is blonde, one is a brunette, one is a redhead, and one has black hair and dark skin. You will get up to four power-ups in the game each giving you new abilities as well as new appearances. One item is the bunny hood. The girls hair will be down, they will turn into a playboy bunny, and they will wear lipstick. This will either give the character the ability to run faster, or the ability to make enemies bashful. Another item is the double stick tape. The girl will then be mummified from the nose down (with nostrils free) and be able to stick to certain objects. You can even combine items together. So if you want her to be a mummified playboy bunny with her nose down, you can. There are two more items you can use, but let's leave that opened for interpretation.
A fighter: In this all girl fighting game, each girl has a different profession. And whenever you beat your opponent, you mummify them corresponding with that characters profession. Nurse uses medical bandages, construction worker uses tape, bug collector uses spiderweb silk, dominatrix uses latex, and escape artist uses full-body straitjacket.
Point and click adventure game: In this game, you can tapegag any character and replace their dialogue with mmphing. Don't know how to work in a full treatment feature in this one.
Re: How would you put bondage into a video-game?
I usually like bondage in cutscenes or in the backgrounds of RPG games. I also like bondage in visual novels.
Re: How would you put bondage into a video-game?
A thief/Hitman style game where you can properly tie up and gag guards/civilians, perhaps even with abduction being a mission objective.
Re: How would you put bondage into a video-game?
I'm of the opinion that in order to actually get the most out of bondage, you need to be able to experience it in some manner. That means having the restriction stop you from performing actions. In a game like a CRPG, or a visual novel, or other kind of static game, you really only get the visual satisfaction of bondage without any of the real gameplay modification that would naturally occur.
So, IMO, in order to actually have bondage work in a game, you need to have a game type that allows you a lot of freedom, that can then be taken away incrementally. You need to be able to move, so you can be leashed, you need to be able to speak, so you can be gagged, you need to be able to run, so you can be hobbled, etc. I'd make something more akin to an action adventure that has enemies or situations that can trigger restraints on you, keeping you from being able to meet the next objective. That way you're actually feeling some sort of active frustration from having restraints applied to you.
The real key here is that you need something else to do when you're in a helpless mode, or else the game just stops entirely. While you're bound, there needs to be new options or gameplay, so that the game still continues for you even if the progress to the next goal is halted. Something like the ability to Mmph and trick enemies into following you into traps, new kinds of movement or actions that rely on you being bound, or even collecting materials by harvesting more and more restraints on yourself.
The first thing that people are going to want to do in a game is go and purposely get as bound as possible, so there needs to be something waiting for them in that state. Otherwise it's just an un-fun dead end. I think I'd personally limit the best or most interactive bondage to the higher levels in order to give the player a carrot to aim for. Lots of people correctly point out that any game where the negative consequence is what you're really after isn't designed well. So you need that gameplay punishment to be either part of the way you advance, or the goal that you're trying to reach. Best if it's both.
So, IMO, in order to actually have bondage work in a game, you need to have a game type that allows you a lot of freedom, that can then be taken away incrementally. You need to be able to move, so you can be leashed, you need to be able to speak, so you can be gagged, you need to be able to run, so you can be hobbled, etc. I'd make something more akin to an action adventure that has enemies or situations that can trigger restraints on you, keeping you from being able to meet the next objective. That way you're actually feeling some sort of active frustration from having restraints applied to you.
The real key here is that you need something else to do when you're in a helpless mode, or else the game just stops entirely. While you're bound, there needs to be new options or gameplay, so that the game still continues for you even if the progress to the next goal is halted. Something like the ability to Mmph and trick enemies into following you into traps, new kinds of movement or actions that rely on you being bound, or even collecting materials by harvesting more and more restraints on yourself.
The first thing that people are going to want to do in a game is go and purposely get as bound as possible, so there needs to be something waiting for them in that state. Otherwise it's just an un-fun dead end. I think I'd personally limit the best or most interactive bondage to the higher levels in order to give the player a carrot to aim for. Lots of people correctly point out that any game where the negative consequence is what you're really after isn't designed well. So you need that gameplay punishment to be either part of the way you advance, or the goal that you're trying to reach. Best if it's both.
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Re: How would you put bondage into a video-game?
There was an old series of PC games called Commandos where you could tie up and gag enemy soldiers and steal their uniforms in order to impersonate them. Due to the graphical limitations you didn't see much (but you did hear them "mmmphing"), but that would be a really great feature to bring back in a modern game. Especially in some sort of platformer based around stealth or military tactics, preferably with a female lead. You could tie up and impersonate enemies or even just random civilians in order to disguise yourself as them.Sackerlot wrote:A thief/Hitman style game where you can properly tie up and gag guards/civilians, perhaps even with abduction being a mission objective.
Re: How would you put bondage into a video-game?
wow, could you send a link to it please?disguiseartist1 wrote:There was an old series of PC games called Commandos where you could tie up and gag enemy soldiers and steal their uniforms in order to impersonate them. Due to the graphical limitations you didn't see much (but you did hear them "mmmphing"), but that would be a really great feature to bring back in a modern game. Especially in some sort of platformer based around stealth or military tactics, preferably with a female lead. You could tie up and impersonate enemies or even just random civilians in order to disguise yourself as them.Sackerlot wrote:A thief/Hitman style game where you can properly tie up and gag guards/civilians, perhaps even with abduction being a mission objective.
Re: How would you put bondage into a video-game?
I just remembered another one. A game where paralyze spells restrain you and mute spells gag you.
- Hypercat-Z
- Posts: 1190
- Joined: November 15th, 2012, 9:46 am
Re: How would you put bondage into a video-game?
Well, my idea for a metroidvania game is that the protagonist starts the game waering a gag, a blindfold, an armbinder and a legbinder, unable to defend herself, to open the doors and forced to move by hopping. Also, her perception of the enviroment is limited to a small B&W circle around her (like when you make a creature with no eyes in Spore). the first power up get her rid of the blindfold, so, she can see the enviroment in full screen. Another power up frees her legs, so she can run faster and kick. A third power up looses the gag, allowing her to open the doors and use the elevators. And the final power up removes her armbinder, allowing her to use arms, ropes and ladders.
Re: How would you put bondage into a video-game?
It's a good basis for classic game progression, though I'm sure that there'd be a bunch of people unhappy that as the game goes on, they lose bondage instead of gaining it.
- Hypercat-Z
- Posts: 1190
- Joined: November 15th, 2012, 9:46 am
Re: How would you put bondage into a video-game?
When she's catched by an enemy she gets instantly captured. Projectiles though just work as a power down. If she gets hitten when she's wearing all the gear she's mummified and a countdown of her breath starts, at 0 she faints and drops. Cells found on the way contain another prisoner, counting as an extra life, and work also as checkpoints. When she's captured she starts from the last cells she visited.Suichiro wrote:It's a good basis for classic game progression, though I'm sure that there'd be a bunch of people unhappy that as the game goes on, they lose bondage instead of gaining it.
I refered to the protagonist as a she but I guess it could work the same even as a he.
Re: How would you put bondage into a video-game?
There was a weird-ass game involving bondage on PS2, I don't even know if they ever released it and there was barely any information about it :
You are some kind of aircraft and you must catch giant-sized woman wearing a bikini with a special lasso. Think about Godzilla or King Kong but with hot girl :p
I had a tiny picture of this game but I've no idea where it is...
EDIT :
And I freakin found it
I can't believe it took me less than 1 minute :
http://www.gamefaqs.com/ps2/921033-demo ... ews/101813" onclick="window.open(this.href);return false;
EDIT 2 :
Some pics :
http://a395.idata.over-blog.com/0/54/40 ... bijin2.jpg" onclick="window.open(this.href);return false;
https://i.ytimg.com/vi/Ofq91XI0GJo/hqdefault.jpg" onclick="window.open(this.href);return false;
http://static.giantbomb.com/uploads/ori ... bijin4.jpg" onclick="window.open(this.href);return false;
Some gameplay :
https://www.youtube.com/watch?v=qfXCJZA_1T0" onclick="window.open(this.href);return false;
You are some kind of aircraft and you must catch giant-sized woman wearing a bikini with a special lasso. Think about Godzilla or King Kong but with hot girl :p
I had a tiny picture of this game but I've no idea where it is...
EDIT :
And I freakin found it
I can't believe it took me less than 1 minute :
http://www.gamefaqs.com/ps2/921033-demo ... ews/101813" onclick="window.open(this.href);return false;
EDIT 2 :
Some pics :
http://a395.idata.over-blog.com/0/54/40 ... bijin2.jpg" onclick="window.open(this.href);return false;
https://i.ytimg.com/vi/Ofq91XI0GJo/hqdefault.jpg" onclick="window.open(this.href);return false;
http://static.giantbomb.com/uploads/ori ... bijin4.jpg" onclick="window.open(this.href);return false;
Some gameplay :
https://www.youtube.com/watch?v=qfXCJZA_1T0" onclick="window.open(this.href);return false;
- Daikinbakuju
- Posts: 984
- Joined: June 15th, 2011, 4:14 pm
Re: How would you put bondage into a video-game?
I'd rather bondage not be a scripted part of the story and be a part of the game mechanics so it can be experienced over and over again.
If it's like some RPG where getting captured is part of the story, you only get it once or twice.
If it's like some RPG where getting captured is part of the story, you only get it once or twice.