How would you put bondage into a video-game?
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Re: How would you put bondage into a video-game?
Or how about a game where casting paralyze or mute causes the target to be tied up or gagged respectively? like so http://momoyoy.deviantart.com/art/Bard-Idea-545538281" onclick="window.open(this.href);return false;
- Hypercat-Z
- Posts: 1190
- Joined: November 15th, 2012, 9:46 am
Re: How would you put bondage into a video-game?
I see! Like the binding lasers in the Security Hall in Sonic Adventure 2, part of the gameplay with Rouge (in case you don't know, they shoot her with lasers that bind her first, and then they use the letal lasers. You have fewest seconds to make her struggle and break the binds).Daikinbakuju wrote:I'd rather bondage not be a scripted part of the story and be a part of the game mechanics so it can be experienced over and over again.
If it's like some RPG where getting captured is part of the story, you only get it once or twice.
Re: How would you put bondage into a video-game?
Those stupid lasers were also in Sonic's level, crazy gadget, the ghosts do the same thing.Hypercat-Z wrote:I see! Like the binding lasers in the Security Hall in Sonic Adventure 2, part of the gameplay with Rouge (in case you don't know, they shoot her with lasers that bind her first, and then they use the letal lasers. You have fewest seconds to make her struggle and break the binds).Daikinbakuju wrote:I'd rather bondage not be a scripted part of the story and be a part of the game mechanics so it can be experienced over and over again.
If it's like some RPG where getting captured is part of the story, you only get it once or twice.
https://www.youtube.com/playlist?list=P ... Q1xxWSwxr2" onclick="window.open(this.href);return false;
- Daikinbakuju
- Posts: 984
- Joined: June 15th, 2011, 4:14 pm
Re: How would you put bondage into a video-game?
One of the best examples of bondage gameplay mechanic I can remember is in Mario & Luigi Superstar Saga.
In that game, if Peach wanders off the screen or gets into contact with an enemy in Teehee Valley, she will be captured, tied up and carried off to the nearest altar.
Which altar she is carried to depends on how far you've made progress.
It can happen over and over again, depending on how bad you are at protecting her or you can let it happen.
Another "bondage gameplay mechanic" I remember is in Yuujin No Furi Furi Girls for the Super Famicom.
The game is played in board game format, where your selected female avatar moves along squares via dice roll.
If you hit a "penalty" square, one of the many negative effects is the "coil of rope" icon, which will bind your character, complete with a special image for each girl.
Although the picture shows "magic ring" styled binds, the actual sprite shows rope mummification.
You don't simply "lose a turn" when this happens.
As long as your character is tied up, you can only move one square at a time.
Whenever your turn comes up, you have a 50-50 chance of breaking free of the bondage.
Otherwise, your character is stuck with being tied up, with limited moving distance.
Strangely, your tied-up character can still participate in a paper-scissors-stone battle if you're on the same square as an opponent.
In that game, if Peach wanders off the screen or gets into contact with an enemy in Teehee Valley, she will be captured, tied up and carried off to the nearest altar.
Which altar she is carried to depends on how far you've made progress.
It can happen over and over again, depending on how bad you are at protecting her or you can let it happen.
Another "bondage gameplay mechanic" I remember is in Yuujin No Furi Furi Girls for the Super Famicom.
The game is played in board game format, where your selected female avatar moves along squares via dice roll.
If you hit a "penalty" square, one of the many negative effects is the "coil of rope" icon, which will bind your character, complete with a special image for each girl.
Although the picture shows "magic ring" styled binds, the actual sprite shows rope mummification.
You don't simply "lose a turn" when this happens.
As long as your character is tied up, you can only move one square at a time.
Whenever your turn comes up, you have a 50-50 chance of breaking free of the bondage.
Otherwise, your character is stuck with being tied up, with limited moving distance.
Strangely, your tied-up character can still participate in a paper-scissors-stone battle if you're on the same square as an opponent.
- Hypercat-Z
- Posts: 1190
- Joined: November 15th, 2012, 9:46 am
Re: How would you put bondage into a video-game?
I recently found a videogame label maker and I made this:
It illustrates my idea pretty simply.
It illustrates my idea pretty simply.
- Hypercat-Z
- Posts: 1190
- Joined: November 15th, 2012, 9:46 am
Re: How would you put bondage into a video-game?
I was chatting with Jedader/Herseio about this the other day. He showd me the game The Escapist ( https://www.youtube.com/watch?v=oLsKa1LpRoo" onclick="window.open(this.href);return false; ) and told me it would be interesting a game like this where for every infraction you get a piece of bondage gear that limits your action. Like: With a gag you can't communicate with the other immates nor eat to refill your energy, with a straitjacket you can't use the tools etc.
Re: How would you put bondage into a video-game?
Wish we could come up with ideas for our own rescue games. Kind of like these ones.
Rescue the girl: https://www.youtube.com/watch?v=zwT0DZTbq3I
Escape the tied girls https://www.youtube.com/watch?v=W8ypVdEUr9U
Escape tied teen girl https://www.youtube.com/watch?v=Ht4XDhgRrLo
Rescue the girl: https://www.youtube.com/watch?v=zwT0DZTbq3I
Escape the tied girls https://www.youtube.com/watch?v=W8ypVdEUr9U
Escape tied teen girl https://www.youtube.com/watch?v=Ht4XDhgRrLo
Re: How would you put bondage into a video-game?
I just got an idea to how to put bondage in a video game.
Some of you might have played Puzzles and Dragons? Well the game play is basically the same thing only I would call it "Puzzles and Damsels" where you travel in a kind of an enchanted land where you run across lots of evil female monsters that have taken over the land and its up to you as a puzzle wizard apprentice to use magical puzzle spells to link up three or more colorful orbs and try to make up combos and use them to bind and gag the monster girls.
The colors would work like this
Blue for water.
Red for fire.
Green for earth.
Yellow for light
and Purple for dark.
Each time you encounter a monster girl each would be elemental base so as you can guess earth beats water, water beats fire, fire beats earth, and light and dark kind of cancels each other out. Plus each time you link up orbs and try to work up combos you can add up gags and bindings. The more combos you do, the more restrained the monster girls become.
The Major bosses on each stage would be a sexy dragoness and you can bet they need to take a lot of restraining combos to take them down.
Like Puzzles and Dragons you would go with a team of helping monster girls who would give you an advantage like give your ally's more attacks, more defense, give you more health and more.
That's basically the idea that's been in my head so far. So what do you guys think?
Some of you might have played Puzzles and Dragons? Well the game play is basically the same thing only I would call it "Puzzles and Damsels" where you travel in a kind of an enchanted land where you run across lots of evil female monsters that have taken over the land and its up to you as a puzzle wizard apprentice to use magical puzzle spells to link up three or more colorful orbs and try to make up combos and use them to bind and gag the monster girls.
The colors would work like this
Blue for water.
Red for fire.
Green for earth.
Yellow for light
and Purple for dark.
Each time you encounter a monster girl each would be elemental base so as you can guess earth beats water, water beats fire, fire beats earth, and light and dark kind of cancels each other out. Plus each time you link up orbs and try to work up combos you can add up gags and bindings. The more combos you do, the more restrained the monster girls become.
The Major bosses on each stage would be a sexy dragoness and you can bet they need to take a lot of restraining combos to take them down.
Like Puzzles and Dragons you would go with a team of helping monster girls who would give you an advantage like give your ally's more attacks, more defense, give you more health and more.
That's basically the idea that's been in my head so far. So what do you guys think?